[Host Settings] ServerName="HumanitZ Server by emeraldhost.de" Password="" SaveName="DedicatedSaveMP" ;Used for admin access, you can use /adminaccess in game to access admin commands. AdminPass="" MaxPlayers=16 RCONEnabled=false RConPort=0 RCONPass="" ;If set to true notification about dead players will be disabled. Admins will still be able to see them. NoDeathFeedback=true ;If set to true notification about players joining and leaving the server will be disabled. Admins will still be able to see them. NoJoinFeedback=true ;When set to true players will only have access to random coast spawns and spawn point if available LimitedSpawns=true [World Settings] Version=32 ;The interval in seconds at which the server saves the world. Set to 0 to disable auto-saving. SaveIntervalSec=300 ;When set to true the player that died will lose their character and have to create a a new one PermaDeath=false ;0=Only lose backpack and weapon in hand, 1=Previous + pockets and backpack, 2=All previous + Equipment OnDeath=2 ;Time in second to be able to spawn again after death RespawnTimer=15 ;0/1=Off/On. This will also affect the ability to interact with player items such as cars and containers PVP=true ; Set whether air drops are enabled or not AirDrop=true ;How many game days between each AirDrop AirDropInterval=1 ;If true when weapon durability reaches 0%, the weapon will break and be removed from the player's inventory. Set to 0 to disable weapon breaking. WeaponBreak=true ;How many cars you are allowed to own. Non owned cars can't be driven but can be looted. When a car is claimed you can Lock/unlock it and use it as normal MaxOwnedCars=2 ;When true time passes if eveyone performs the sleep emote at the same time, 0=Passing time is disabled MultiplayerSleep=false ;Loot does respawn, 0=Never respawn LootRespawn=true ;If loot respawn is enabled, this is the time in minutes it takes for loot containers to respawn. LootRespawnTimer=60 ;If loot respawn is enabled, this is the time in minutes it takes for pickup items to respawn. PickupRespawnTimer=90 ;From 0 to 4 (Scarce, low, default, Plentiful, abundant) Same for all rarities below. RarityFood=2 RarityDrink=2 RarityMelee=2 RarityRanged=2 RarityAmmo=2 RarityArmor=2 RarityResources=2 RarityOther=2 ;Health difficulty where 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare ZombieDiffHealth=1 ;Speed difficulty where 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare ZombieDiffSpeed=2 ;Damage difficulty where 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare ZombieDiffDamage=3 ;Zombie amount multiplier 2 for example would mean twice as many zombies. 0.5 would mean half as many zombies. ZombieAmountMulti=1 ;Human bandit amount multiplier 2 for example would mean twice as many human bandits. 0.5 would mean half as many human bandits. HumanAmountMulti=1 ;Zombie dog mainly appear at night. 2 for example would mean twice as many zombie dogs. 0.5 would mean half as many zombie dogs. ZombieDogMulti=1 ;The time in minutes it takes for zombies to respawn, set to 0 to disable zombie respawning. ZombieRespawnTimer=90 ;The time in minutes it takes for human bandits to respawn, set to 0 to disable human bandit respawning. HumanRespawnTimer=90 ;Human bandit difficulty where 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare HumanHealth=2 ;Human bandit speed difficulty where 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare HumanSpeed=2 ;Human bandit damage difficulty where 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare HumanDamage=2 ;Animal spawn multiplier, default 1 AnimalMulti=1 ;The time in minutes it takes for animals to respawn, set to 0 to disable animal respawning. AnimalRespawnTimer=90 ;0=Summer, 1=Autum, 2=Winter, 3=Spring StartingSeason=1 ;How many game days each season lasts DaysPerSeason=5 ;Day duration in minutes DayDur=40 ;Night duration in minutes NightDur=20 ;How fast your vitals drain 0=Slow, 1=Normal, 2=Fast VitalDrain=1 ;Enable finding dog companions you can recruit set to 1 to enable or 0 to disable DogEnabled=true ;Allow players to recruit companion dogs by dropping food and claiming the dog. Set to 0 to disable. RecruitDog=true ;The maximum amount of companion dogs you can find in the world. Dogs will respawn when needed. DogNum=8 ;Health multiplier of player placed buildings. By default set to 1. BuildingHealth=1 ;Dog companion health 0=Low 1=Default 2=High This is not a multiplier, it is a set value for dog companion health. CompanionHealth=1 ;Dog companion damage 0=Low 1=Default 2=High This is not a multiplier, it is a set value for dog companion damage. CompanionDmg=1 ;Enable players to dismantle their own buildings. AllowDismantle=true ;Enable Players are able to dismantle house props. AllowHouseDismantle=true ;If true You WILL NOT be allowed to build in someone's spawn point area. For clans only non recruit members can. Territory=true ;How many game days it takes for a spawn point to go from 100% health to being destroyed. Once spawn point is gone, player built stuff will also start decaying Decay=7 ;How long in game days it takes for dropped pickups to be destroyed (Pickups part of the world and placed items will not be considered), a value of 0 means no cleanup is done. PickupCleanup=6 ;How long in minutes it takes for the white blueprint building to be destroyed, a value of 0 means no cleanup is done. FakeBuildingCleanup=3000 ;Contols how fast food decays -1=Disabled 1=Default. It's a multiplier so if you need to slow down decay by half the value would be 0.5. Values greater than 1 will speed it up. FoodDecay=1 ;Controls how fast house generator consumes fuel. 0.01 to 4. It's a multiplier where 1 is default and less than 1 will slows it down. GenFuel=1 ;Sleep deprivation effect 0=Disabled 1=Enabled Sleep=true ;When enabled and server is empty time doesn't pass. FreezeTime=true ;Map is divided into 3 segments, objects that need to spawmn reasonabiliy far are put in Seg0 like houses. Broken cars and other similar objects are put in Seg1. Leave it as is unless you want to tweak performance and spawn distance Seg0=8 Seg1=12 Seg2=20 ;When set to 1 or true voice chat will be enabled, set 0 or false to disable Voip=true ;The game will sometimes spawn AI event such as zombies or human raiding your location. How frequence the event is where 0 = Disabled, 1 Low, 2 = Default, 3 = High, 4 = Insane AIEvent=2 ;Below you can tweak the odds of each weather type. The current season will still dictate which weather types can spawn. Weather_ClearSky=1 Weather_Cloudy=1 Weather_Foggy=1 Weather_LightRain=1 Weather_Rain=1 Weather_Thunderstorm=1 Weather_LightSnow=1 Weather_Snow=1 Weather_Blizzard=1